By default HyperSpin includes database only for a selected number of systems. To add a database for a system that is not available in HyperSpin database such as Nintendo Game Boy, visit HyperList here and download the XML files for the system that you wanted to add.
![]() Hyperspin Complete With Roms Full Guide OnWhile trying to setup HyperSpin following Ryans Full Guide on Setup HyperSpin MAME and Hyperlaunch, I found that some extra steps are necessary to integrate HyperSpin with RocketLauncher.Dont get me wrong, I highly recommend you follow Ryans comprehensive guide to its entirely, which is what I did when Im starting to set it up.
Hyperspin Complete With Roms Download The XMLBut you could refer here if youre trying to integrate it with RocketLauncher instead of HyperLaunch. Think of the modules as a pre-defined CLI (Command Line Interface) that is pre-programmed to handle launching the emulator, e.g. This tutorial assumes that you already read through Ryans guide and downloadedextracted the following. By default, if youre following Ryans guide, HyperSpin assumes that the HyperLaunch is located at C:HyperSpinHyperLaunch. Since we are using RocketLauncher we will first have to change the path pointing to our RocketLauncher path. HyperSpin 1.3.3 still refers to HyperLaunch instead of RocketLauncher. ![]() Dont worry as we can simply redirect it to RocketLauncher in the steps below. Note that this is option is not visible in HyperHQ, so well have to do it manually. We have to have these two different names because RocketLauncher.EXE is launched by RocketLauncherUI and HyperLaunch.EXE is launched by HyperSpin. However it would really mess up your directory structure since RocketLauncher also share similar directory with HyperSpin such as Modules and Settings. Hyperspin Complete With Roms .Exe From HyperSpinNow that we have setup HyperSpin to launch RocketLauncher, which will then fire up the configured emulators depending on the selected systems, you can then remove HyperLaunch.exe from HyperSpin since we are no longer using it. Following are some screenshots taken from RocketLauncher to show its similarity with HyperLaunch. Q: Selecting a MAME game for the second time doesnt start the game. A: This only happens if you selected HyperLaunch as the launcher in HyperHQ and the HyperLaunch process doesnt completely terminated when you quit the game by pressing Esc. Open up your Task Manager and go to the Process tab to see it is still running. This complication is easily solved by using RocketLauncher instead of the pre-bundled HyperLaunch to launch the emulator. ![]() When auditing the games in RocketLauncher for any system, the ROM are matched against the database XML file based solely on the name itself, which follows the naming convention of (Region).. For example, 3-D WorldRunner (USA).nes. Unless your ROM are named exactly following these convention styles, you are probably wondering how much time are you going to spent trying to rename each and everyone of them according to the title in the database.xml. Fortunately a guy called Dons have created a suite of tools that can aid our needs. Note that the same tools are also hosted in HyperSpin website. HyperList XML or DAT file: The ROMs database for your selected system. By default HyperSpin includes database only for a selected number of systems. To add a database for a system that is not available in HyperSpin database such as Nintendo Game Boy, visit HyperList here and download the XML files for the system that you wanted to add.
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